WHAT IS CRABISTAN?
Crabistan is a unique full immersion experience hosted by Mudcrab Milsim at D-Day Adventure Park. This experience is for dedicated mil-sim, role-play, and outdoor enthusiasts. This experience is non-stop and participants need to be properly prepared for on-field encampment and the roles they'll play. Please study this page and read and understand the rules for this event as they are designed for your safety and immersion in mind.
THE SPIRIT OF CRABISTAN
We wanted Crabistan to be a social, accessible, and immersive airsoft experience. At Crabistan players create their own emergent adventures through the roles they choose to play. When you are in Crabistan you are in “character” for the experience and we encourage you to get creative and develop fun and unique personas as part of the game world.
We ask that you respect the spirit of the game and the enjoyment of your fellow players by refraining from doing things that might ruin the fun for others. Behaving like a “murder-hobo” or “chaos gremlin” for no other purpose than to disrupt the flow of the experience ruins it for everyone. You should always aim to only do things that your character would do, and avoid things that might bring reprisal, detainment, or in-character death.
TIERS OF THE SUCK
Each faction at Crabistan has unique camping guidelines, objectives, and organization. No two factions have the same experience, and some factions are not for the faint of heart. For example: Special Forces factions conduct challenging long range patrols and are expected to bivy camp where Civilians effectively “glamp” on the field and occupy themselves with different objectives (employment, insurgency, etc.). Find the tier of suck that’s right for you.
WELCOME TO CRABISTAN - 1991
After a massive earthquake shakes the small nation of Crabistan, the Soviet Union sends military troops to provide humanitarian relief and stability to the people of this mountainous nation. Though some Crabistani civilians embrace the Soviet peacekeepers, there is a growing number of dissidents forming insurgent cells amongst the population intent on repelling outsiders from their homeland. In a response to Soviet expansion, the west have secretly sent elite U.S. Special Forces elements across the border in an effort to make contact and support the Crabistani insurgents in their resistance effort.
MAY 20-22, 2022 (NEW DATES)
THERE ARE STRICT UNIFORM REQUIREMENTS FOR THIS EVENT (SEE FACTIONS)
THIS EVENT HAS MAGAZINE AND FIRE RATE RESTRICTIONS - READ OUR RULES
Tickets are divided by faction and each has unique requirements! Be sure to read the rules!
TIMELINE, SETTING, factions
This experience takes place in an alternate 1990s timeline where the Soviet Union didn’t collapse and the Cold War rages on. Crabistan is a poor and mountainous one with a history of conflict and rich cultural tradition. Inspired by the Soviet Afghan War as well as conflicts in Eastern Europe and the Middle East, the cultural identity of Crabistan blends the cultures of all these regions into something totally unique.
Though participants are expected to follow their faction uniform guidelines, period correct equipment is not required but players who make an honest effort at period correct impressions will receive in-game starting bonuses.
Uniforms and Approved Camouflage - Headgear, tops, and bottoms must adhere to the guidelines for your faction. No camouflage patterns from after 2001 will be permitted for this event. This specifically includes military patterns such as MULTICAM and its variants, UCP/ACU, MARPAT, ABU, etc.
Equipment Exception - Though the base uniform is required to be in the appropriate color/camo, equipment such as chest rigs, slings, and holsters may be in any colors/camos at your own risk of friendly fire and forfeiting the impression starting bonus. This rule is subject to change for 2023, but we wanted to make the experience more accessible for its first year.TIM
The tribal people of Crabistan live in diverse villages dotted around the mountainous country. The villages are typically led by village elders and civilian players can seek out employment or start a business in the economic zone, protect their village as part of the militia, act as press, doctors, emissaries, and more. An insurgency exists amongst the local population and the people of Crabistan get to choose for themselves which, if any, foreign faction they want to align with/against.
There are no restrictions on civilian camping. You may bring whatever tent you want, hole up in bunkers and buildings, bring tables, stoves, and cookware. There are a limited number of fire rings available but rock fire rings can be used if cleared by the end of the event. Please check with a staff member to ensure you have chosen a safe location before lighting a fire and do not leave fires unattended. Civilian players will have access to limited food items in the economic zone, but players need to come prepared with all of the food and drinks they will require for the weekend with you.
Civilians will be wearing non-matching tops and bottoms and must wear at least one item that is visibly non-military attire. This includes plaid, jeans, T-shirts, ball-caps, etc. As members of the militia and the insurgency are drawn from the civilian population, they will abide by the same uniform standards as regular civilians but may be issued arm-bands or scarves by their leaders to help. This faction may wear military camouflage patterns from before 2001 so long as it is worn in mismatched fashion.
Soviet players should be at least 14. Players under 16 should be accompanied by an adult.
The regional Soviet Occupation Force operates out of their Forward Operating Base. They work in conjunction with the local village police to ensure peace in the region. Most of their operations include humanitarian relief operations, checkpoint manning and law enforcement patrols. The initial surprise & confusion of the earthquakes and the subsequent stabilizing Soviet occupation created an uneventful theater, but lately some unruly commotion and foreign intervention threatens the peace.
Soviet forces will be working and camping out of a FOB all weekend. They will have a limited amount of cot camping available in a small mess tent. Otherwise, 1-2 man tents in military colors will be permitted, as well as half-shelters and bivy camping. Soviet players will also have access to a supply of soup or chili in the mess, but should still come prepared with all of the food and drinks required for the weekend.
The Soviet peacekeeping forces will be wearing tan, khaki, brown, or any traditional Soviet camo pattern. For the purposes of this event, 3-color DCU and 6-color “Chocolate chip” DCU uniforms will be considered Soviet camos, to allow budget-minded players an accessible milsurp pattern. “Telnyashka” style striped undershirts are approved for wear. Red and blue berets are to be avoided.
SF players must be 18+ or 16+ with parental, staff, and commanding officer approval. All SF should have prior-milsim or military experience. Due to the nature of their operations, all SF players must get into contact with their commanding officers via email or Facebook or risk being moved into another platoon.
The democratic nations of the west have adopted a policy of containment against communist expansion and have sent secret special forces elements into the country to make contact with insurgents and turn the Crabistani people against the Soviet Union. For this task the U.S. Green Berets who will operate under the radar, beyond any friendly supply lines, outnumbered and constantly on guard, while relying on only the locals and themselves for support.
US forces will be roughing it in the woods all weekend. Expect patrol-style camping. Half-shelter or Bivvy camping will be expected, and troops should be prepared with MREs or backpacking food. In the event of inclement weather, there is a fallback point where US troops will be able to shelter for the night. Food/water supply drops will be available but players should be prepared to provide their own food and water for the weekend. Players should expect to be ruck onto the field and should have a rucksack big enough to bring their equipment to their patrol base.
The US Special Forces will be wearing green, M81 woodland, tiger stripe, or any traditional green-based US camo from before 2001.
SAFETY AND CONDUCT
Conduct - This is meant to be an immersive and unique experience for our players. We ask that you respect the atmosphere of the event as well as your fellow players. Murder-hobos will not be tolerated (Click me).
REQUIRED PACKING AND EQUIPMENT
To ensure the safety of our participants, players will be subject to a gear inspection Friday night before going on field.
REQUIRED CAMPING GEAR
Tent/Shelter (Check your faction Camping Info for your guidelines)
Sleeping bag (Appropriate for the weather)
2 days worth of food
Drinking water supply
Local water is potable and available but has a strong smell/taste
Bottled drinking water is recommended - one case per person
REQUIRED PERSONAL EQUIPMENT
ANSI Z87.1 rated eye protection (No mesh allowed)
Canteen, water bottle, or other hydration source must be carried at all times (Minimum 1 quart capacity)
Uniform (Check your faction Uniform Requirements for your guidelines)
Socks and extra socks (keep them dry!)
Red dead rag and red dead light (for night play)
Rucksack (Required only for Special Forces)
Complete dry set of civilian clothing (can be left in car)
Cold and wet weather clothing
Trash bags (minimum 2 per person)
COMPLETE PACKING LIST AND RECOMMENDED ITEMS
RADIOS AND COMMUNICATION
Personal Radios - As this event is set in the 1990s personal radios are not allowed for the average player.
Radio packs will be provided by the staff to designated players such as radio operators.
Personal Vehicles - Players will have the opportunity to take their vehicles on the field Friday evening in order to deposit supplies, but must have them off the field before gameplay begins unless they have been approved for game use. They will be allowed back on field Sunday after game play ends for clean-up.
Gameplay Vehicles - Limited gameplay vehicles are allowed for this event. All player-operated game vehicles must be model year 2001 or prior in order to be on the field during gameplay, and must be approved by staff at least a week before game. You must provide your own liability or utility vehicle insurance to participate.